Author: Christopher Harper

Christopher Harper is a lifelong gaming and tech enthusiast. Starting with Super Mario 64 and Tekken 3 at a mere three years old, Christopher has since pursued the cutting-edge of games that are, above all, fun to play and respectful of your time and intelligence. His more hardware-centric guides elsewhere on the web are still mindful of these goals.

This week in gaming, we’ve been treated to two major bombshells: the Steam Deck OLED’s release and GTA 6’s announcement. Below, I’ll be diving into more detail on both of these stories in their own sections, so let’s dive in! Grand Theft Auto VI Confirmed by Rockstar Games https://twitter.com/RockstarGames/status/1722237703553798312 After a decade of waiting, Grand Theft Auto fans can finally rejoice! Rockstar Games will be dropping the trailer for the next Grand Theft Auto title (most likely VI) in early December. Considering how many years Grand Theft Auto V enjoyed successful ports and graphical upgrades, I wouldn’t be surprised to…

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Wondering which Steam Deck to buy? Following the bombshell announcement of the Steam Deck OLED and the roaring success of the original Deck, you’d be forgiven for not knowing which handheld to go with. You may even be surprised to find that Steam Decks can get even cheaper than $399, in the right circumstances… So, let’s not waste time, and dive right into it! Which Steam Deck To Buy: Will My Steam Deck Run My Games? So, with the announcement of the Deck OLED, you may be concerned that the original LCD IPS Deck has become obsolete. Fortunately, this isn’t…

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Today, we’re tackling Wi-Fi vs Ethernet for gaming: which is best for you, and which should your setup be using? In this article, I’ll be discussing all you need to know about Wi-Fi vs Ethernet in gaming scenarios, and help break down some fundamental Wi-Fi vs Ethernet knowledge too, while I’m at it. Let’s not waste any time, and dive right in— either in the intended order, or around as you please with the Table of Contents below! A Brief on Wi-Fi vs Ethernet, In General First, let’s talk about how Wi-Fi and Ethernet break down against each other, in…

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What is the difference between XInput and DirectInput, and why does that matter to you, the end user? Today, I’ll be discussing the distinction between these two input APIs and the devices that use them so you understand the feature differences and which might be best for your game. I’ll also discuss the history and current implementation of both APIs. Let’s get into it! What Is The Difference Between XInput and DirectInput? What You Need To Know What Is DirectInput? DirectInput is a legacy input API introduced to Windows back in 1995, being introduced alongside the first version of DirectX…

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Does it matter which USB port you use for gaming? Today, I’ll be covering all you need to know about how USB port speeds impact your gaming experience with external storage and input. Let’s not waste any time, and get right into it! Does It Matter Which USB Port You Use For Gaming? The Breakdown Does It Matter Which USB Port You Use For Gaming on External Storage? With the advent of DirectStorage and games with install sizes of 50-100+ Gigabytes, the need to game on a faster storage device is higher than ever. In a perfect world, you would…

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Today, I’ll be walking you through the best Devil May Cry 5 Mods on PC, including ones that restore console-exclusive Special Edition features to the PC version! I’ll walk you through all you need to know to get started modding DMC5 on your PC through this article, and I’ll even explore options for modding DMC5 on Steam Deck, for those of you who like to play this game on the go but still want mod-only features for the PC version, like Turbo Mode. Let’s not waste time, and dive right into it! You can also jump around with the Table…

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Trying to find the best resources for getting into fighting games? Stick around and I’ll walk you through all you need to know about participating in the fighting game community, from picking your ideal subgenre of fighting game to learning how to find the best resources for learning specific games and characters. Let’s get into it! The Basics of Fighting Games First, let’s take a moment to discuss the basics of fighting games themselves. All fighting games you play will function and be discussed around this thing called “Frame Data” that assumes in-game framerate is always 60 FPS, even when…

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Today, we’re tackling a big question: is VR gaming worth it? Prominent Virtual Reality headsets and VR games have been on the marketplace for many years now. In this era where we’re constantly advancing graphics with real-time ray-tracing and even AI upscaling, where does VR gaming belong? I’ll be tackling these questions and more below, so let’s get into it! How VR Gaming Looks Today First, I want to establish the current status of the VR gaming scene, as of late 2023 and roughly halfway into the Ninth Generation of Gaming Consoles. Currently, there are three distinct VR hardware markets,…

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Ever wanted frame data explained, or wondered why fighting games have to be at 60 FPS? Today, I’ll be tackling both of these concepts in tandem, since they’re pretty closely-tied here. I’ll also be talking about how FPS relates to refresh rate, especially since (as we’ll discuss later) there are some “exceptions” to the 60 FPS rule worth talking about, and high-refresh rate displays are a popular choice for gamers anyway. Feel free to follow along in the intended order, or mash buttons like a true fighting gamer to skip around with the Table of Contents below. Either way, let’s…

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Is FPS aim better on controller or mouse? Today, I’ll be breaking down everything you need to know about this popular gaming question, including reasons to go with either control method and why your choice may even change depending on the game. Let’s go ahead and dive in. How FPS Aim Works So, aiming in a first-person shooter is usually a matter of balancing in-game turning speed and field of view settings until you find the ideal balance for your sensibilities. There may also be other settings you can toggle that impact your aim, including mouse acceleration and aim assist.…

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