• Home
  • About
  • Guides
  • Games
    • Integrated Graphics [iGPU]
  • Hardware
    • Handheld PCs
  • Consoles
  • Steam Deck
What's Hot

Is FPS Aim Better on Controller or Mouse?

October 1, 2023

What Are Hall Effect Analog Sticks?

October 1, 2023

Can You Play Games From an External Hard Drive?

October 1, 2023
Trending
  • Is FPS Aim Better on Controller or Mouse?
  • What Are Hall Effect Analog Sticks?
  • Can You Play Games From an External Hard Drive?
  • Best Sonic Generations Mods: Definitive Guide
  • Ranking the Best Handheld Gaming PCs in 2023 [Steam Deck vs ASUS ROG Ally vs Lenovo Legion Go]
  • Gaming PC vs Gaming Console — Which Should You Buy?
  • Is the Lenovo Legion Go Worth It? — In-Depth Breakdown
  • Are Handheld Emulators Worth It? Your Options Explained
GamersDirectorGamersDirector
Facebook Twitter
  • Home
  • About
  • Guides

    Best Sonic Generations Mods: Definitive Guide

    September 26, 2023

    What is Ambient Occlusion in Games? [Explained With Examples]

    January 26, 2023

    What is Triple Buffering and should you use it?

    December 21, 2022

    What is Global Illumination in Games? [Explained With Examples]

    November 4, 2022

    Team Fortress 2: Optimization Guide and More

    October 13, 2022
  • Games
    1. Integrated Graphics [iGPU]
    2. View All

    Are Integrated Graphics Good for Gaming?

    September 14, 2023

    Can You Play Ratchet and Clank Rift Apart on Integrated Graphics & Steam Deck?

    August 1, 2023

    Can You Play Lies of P on Integrated Graphics & Steam Deck? [iGPU]

    June 12, 2023

    Can You Run Street Fighter 6 on Integrated Graphics? [iGPU]

    April 28, 2023

    Best Sonic Generations Mods: Definitive Guide

    September 26, 2023

    Are Integrated Graphics Good for Gaming?

    September 14, 2023

    Can You Play Ratchet and Clank Rift Apart on Integrated Graphics & Steam Deck?

    August 1, 2023

    Gaming on macOS — 6 Different Ways [Native, Game Porting Toolkit, Emulators, etc.]

    June 24, 2023
  • Hardware
    • Handheld PCs
  • Consoles
  • Steam Deck

    Do Mods Work on Steam Deck?

    September 16, 2023

    Best Steam Deck Accessories

    September 4, 2023

    Can Steam Deck Play AAA Games?

    June 15, 2023

    How to Get Steam Deck Plugins With Decky Loader

    May 21, 2023

    How To Fix Steam Deck Screen Colors

    May 19, 2023
GamersDirectorGamersDirector
Home»Hardware»NVIDIA»DLSS 3.5 Explained — What is Ray Reconstruction?
NVIDIA

DLSS 3.5 Explained — What is Ray Reconstruction?

By Christopher HarperAugust 28, 2023Updated:August 28, 20233 Mins Read
Facebook Twitter Pinterest LinkedIn Tumblr Email
what is DLSS 3.5
Share
Facebook Twitter LinkedIn Pinterest Email

Curious about the ray reconstruction feature being introduced on PC with DLSS 3.5? Today, I’ll be discussing ray reconstruction and all you need to know about the feature, including what GPUs can actually use it with. Before diving too deep into ray reconstruction, we’ll take a few moments to discuss ray tracing and related technologies so the explanation of ray reconstruction makes a little bit more sense, too. You can skip around instead if you like, though!

Table of Contents

  • Real-Time Ray Tracing: A Brief
  • What is Ray Reconstruction?
  • What is DLSS 3.5?
  • Does DLSS 3.5 Work On Older RTX GPUs?
  • Will AMD GPUs Implement Ray Reconstruction?

Real-Time Ray Tracing: A Brief

So, what is real-time ray tracing? Let’s break it down.

“Real-time” just means that frames are immediately presented to you as they are rendered, and of course any game is technically a real-time application. (Not to be confused with real-time strategy.) Ray-tracing is pretty intensive, though, so that “real-time” qualifier is important and requires dedicated onboard hardware to perform.

Ray tracing is a little more complicated to explain, but let’s start by just talking about the dynamics of light. Rays of light bounce, reflect, and refract in accordance with what environment they pass through in real life. Ray tracing is all about simulating rays of light and how they interact with the environment with higher degrees of accuracy, allowing for more realistic reflections, global illumination, and shadows.

Reflections are a major example. Modern titles without ray tracing tend to rely on a technique called SSR (Screen Space Reflections) in order to provide reflections to the user. However, a “Screen Space” effect is going to be limited to what’s actually in view of the player’s camera at the time, resulting in many expected viewing angles being simply not visible, or “faked” with static cubemaps. A “Ray Traced” effect is not limited by Screen Space at all, allowing for accurate reflection and lighting from offscreen objects.

What is Ray Reconstruction?

Image Credit: NVIDIA

So, what is ray reconstruction?

Ray reconstruction is a new feature being added to Nvidia RTX GPUs that leverages Tensor AI cores with RT cores in order to improve the ray tracing quality and performance, especially path traced titles. Specifically, ray reconstruction uses AI to implement upscaling directly into the ray tracing rendering pipeline, allowing for far higher-quality ray traced effects without the need for an otherwise-required denoiser.

What is DLSS 3.5?

DLSS 3.5 is the version of Nvidia’s DLSS that ray reconstruction is being introduced with. It is primarily being marketed around this feature, since it greatly improves the quality of ray traced effects and can more readily be worked into the upscaling pipeline already typical when running ray traced games.

While DLSS 3.5 is the latest version of DLSS, it offers varying levels of support for all RTX GPUs, unlike the Frame Generation feature of DLSS 3, though it improves upon that feature’s performance on newer cards as well.

Does DLSS 3.5 Work On Older RTX GPUs?

DLSS Frame Generation, which does considerably improve framerate in ray traced titles, still isn’t supported on RTX cards prior to the 40 series. However, all RTX cards do support ray reconstruction as long as the game in question does, so a limited form of DLSS 3.5— with reconstruction but not frame generation— should always be present!

Will AMD GPUs Implement Ray Reconstruction?

Probably not, unfortunately. AMD don’t seem interested in introducing AI chips to their GPUs, at least not at the time of writing. However, the dramatic improvement to visual quality offered by using dedicated AI cores in the ray tracing pipeline might just be the push AMD needs to reconsider. Who knows?

DLSS. Upscaling Graphics Cards Nvidia Ray Reconstruction. Hardware Software
Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
Previous ArticleIs PlayStation Portal Worth It? Sony’s New Handheld Explained
Next Article Best Steam Deck Accessories
Christopher Harper
  • LinkedIn

Christopher Harper is a lifelong gaming and tech enthusiast. Starting with Super Mario 64 and Tekken 3 at a mere three years old, Christopher has since pursued the cutting-edge of games that are, above all, fun to play and respectful of your time and intelligence. His more hardware-centric guides elsewhere on the web are still mindful of these goals.

Related Posts

AMD

What Is AMD FSR 3? HYPR-RX and More Explained

September 16, 2023By Christopher Harper
Graphics Cards

Can AMD GPUs Run RTX In Games?

August 22, 2023By Christopher Harper
Games

What Is DLSS 3.0 Frame Generation and Is It a Big Deal?

May 18, 2023By Christopher Harper
Latest Posts

Is FPS Aim Better on Controller or Mouse?

October 1, 2023

What Are Hall Effect Analog Sticks?

October 1, 2023

Can You Play Games From an External Hard Drive?

October 1, 2023

Best Sonic Generations Mods: Definitive Guide

September 26, 2023
Featured Posts
Retro Gaming

Are Handheld Emulators Worth It? Your Options Explained

By Christopher Harper
Laptops

Gaming PC vs Gaming Laptop — Which Should You Buy?

By Petar Vukobrat
Laptops

Best Gaming Laptop Brands

By Petar Vukobrat
Advertisement
Facebook Twitter
© 2023 GamersDirector. All rights reserved.

Type above and press Enter to search. Press Esc to cancel.